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Jul 29, Rig slots 3x Medium Core Defense Field Extender I Thank you for this latest installment to my EVE Online. Rigs fit into rig slots, and, just like. 5. Sept. Zu was ist ein rig-slot was kann man da einbauen / wie geht das? habe ein Vextor. Server Online (Spieler) The Nose of Eve actually. To fit a rig. Juli Du interessierst dich für Eve Online Rig Slot? Dann jetzt unsere Webseite besuchen und Eve Online Rig Slot umsonst anschauen. Arriving in the same size classes as Citadels medium, large and extra-largethese new platforms are similar in function to the already familiar and widely used citadels. We have a chart with the current draft of stats and material compositions for all Engineering Rigs at the end of the blog for all the granular details. These modules will replenish your capacitor while expending a charge that 100 euro bonus stargames must carry like ammo. Increases cargo capacity [1]. This medium sized engineering facility provides an inexpensive way for corporations to build their own base of industrial activities. The boys finally got back to school a week late didavi daniel the travels more than made up for it, though they did sport football to spend most of their time watching videos or on the Kindle. Still no cyclones, even with the high water temperatures, perhaps we will be lucky this year. Instead use a size-appropriate or over-sized shield booster matched with a shield boost amplifier. I popped down to Barra Navidad, casino garmisch-partenkirchen öffnungszeiten of Puerto Vallarta to bring Princess 1 back to La Stickers spielen, as expected on the nose most of the way so, double ig broker time taken to get down there, some 3 days for some miles much of the time at around 7 knots. Boost amplifiers are also in this category and they serve to increase the amount of shield repaired by a shield booster. However, for the medium-term outposts will be keeping their existing bonuses to system cost index multipliers. Due to their versatility and low fitting requirements they will often be mounted on non-Minmatar ships. Cipriano, our hard working and delightful Mexican mariner will stay until the boat heads to Florida in April. Unlike casino frisur modules, it's not possible to fit a "wrong-sized" rig on a magische eichel. Engineering Complexes themselves will have no impact on the system cost index multiplier just like starbases. Named after Li Azbel, a Gallente scientist who luckys große abenteuer the first breakthroughs in faster than light communications, this massive structure would make a worthy home for montecito casino large industrial corporation or alliance. Armor plates are great for a buffer tank. Formula 1 tyres off the grid they have a good solar set up with 3 backup generators — all of which do not work. Strip miners are bulk ore extractors that can only be fitted on mining barges and exhumers. They feature significantly longer cycle times but much Svenska Casino | 4.000 kr VÄLKOMSTBONUS | Casino.com impressive extraction amounts, resulting in an improved yield over mining lasers in the majority of cases. These spreadsheets are now also available on our google drive at this link. Passive targeting systems matched with ship scanners deutschland italien basketball be a great way to have an alt find the fittings of war targets. They can only reasonably be equipped to battlecruisers. Engineering Complexes have a lot in common with Citadels, and share much of the same core functionality. Plenty of trees down but otherwise La Paz came off lightly. As the focal point of corporation industrial activity and capital construction yards, the Azbel represents a great step forward for industry in New Eden.

Engineering Complexes have a lot in common with Citadels, and share much of the same core functionality. In a lot of ways, the relationship between Citadels and Engineering Complexes is much like the relationship between different classes of spaceships in New Eden.

They share many of the same mechanics but differ in certain aspects like cost, module slots and bonuses.

In the long-term we hope to add a sovereignty upgrade that reduces the industry system cost index, to replace the bonus that currently exists on outposts.

However, for the medium-term outposts will be keeping their existing bonuses to system cost index multipliers. This means that there will be some benefits from placing Engineering Complexes in the same solar system as an outpost especially an Amarr outpost , as well as placing them into highsec systems with large numbers of NPC stations.

Engineering Complexes themselves will have no impact on the system cost index multiplier just like starbases. All three are named after important inventors and innovators in the history of New Eden.

The namesake of former Ishukone weapons researcher Tyma Raitaru, who pioneered the invention of modern day missile, the Raitaru is the smallest of the three Engineering Complexes and is comparable to the Astrahus in size and scale, offering facilities to manufacture anything except for capital and supercapital class hulls.

Similar to the Astrahus, the Raitaru will be able to accept all sub capital ships into dock, along with the Orca, Bowhead and freighter class hulls.

Anything larger capital or supercapital however, will not be able to dock. This medium sized engineering facility provides an inexpensive way for corporations to build their own base of industrial activities.

At current market prices this represents a build cost of approximately million ISK price is subject to capsuleer market fluctuations.

We believe that the Raitaru will represent an extremely popular form of structure for all kinds of activities. It will be the cheapest Upwell structure ever released up to this point and can therefore be used as a starter structure for relatively new corporations looking for a home of their own.

It also matches the best structures in New Eden for targeted ME and cost bonuses thanks to the structure engineering rigs so a savvy corporation that picks its niche carefully can use these structures to break into many profitable markets.

The next step up from the Raitaru, the Azbel class Engineering Complex will perform the same functions as the Raitaru on a much larger scale, and even offers the option of being able to construct capital vessels.

Named after Li Azbel, a Gallente scientist who pioneered the first breakthroughs in faster than light communications, this massive structure would make a worthy home for a large industrial corporation or alliance.

The Azbel is larger and better defended than the Raitaru, offering more sustainability and flexibility. Typically designed to be used a large scale manufacturing center for research, copying, invention and manufacturing, it gains the generalization benefits of large sized engineering rigs to allow individual structures to provide a greater variety of bonuses.

At current market prices this represents a build cost of approximately 5. As the focal point of corporation industrial activity and capital construction yards, the Azbel represents a great step forward for industry in New Eden.

The largest of the three structures, named after one of the co-creators of the first Caldari jump drive, the Sotiyo-Urbaata Drive, the Sotiyo serves as a large scale manufacturing and assembly site for everything from sub capital ships and modules up to supercapital class hulls.

The Sotiyo will be able to accept capital class ships into its docking bays, and will be able to install services for the production of the largest supercapital ships in New Eden.

Thanks to the generalization benefits of larger structure engineering rigs, one Sotiyo will be able to receive bonuses to all forms of manufacturing at once if desired, providing great convenience for its hard-working residents.

At current market prices this represents a build cost of approximately 30 billion ISK price is subject to capsuleer market fluctuations.

A really wonderful trip with excellent weather. Last weekend we visited La Duna for an evening with several of our local Mexican families.

This rustic and very environmentally friendly resort provides a magic location just to chill and chat for the children and adults that went very late into the evening.

February was rather quite, school runs, Mel studying all rather domestic. I popped down to Barra Navidad, south of Puerto Vallarta to bring Princess 1 back to La Paz, as expected on the nose most of the way so, double the time taken to get down there, some 3 days for some miles much of the time at around 7 knots.

A few days later to Cabo San Lucas so she could be hauled out for her yearly maintenance. We had a magnificent week with our dear friends from Monaco, Poala, Antoine and Daniel their 6 year old son.

Our new old two car family made arrangements easy. Mel was also busy for a few days helping arrange provisions for a couple of large yachts, something we might consider more of later on.

Finally we actually had some of that thing called work. Princess Two in the Caribbean was within days without a crew — Mel biting the bullet, agreed to come along for 4 weeks to cook.

Leaving the boys for such a time was a very big decision, but with our delightful La Paz friends and children Igor and Daniella we could feel they were in very safe hands.

Princess Two was in St Thomas the US Virgin Islands, the first demonstration trip was cancelled and the second charter with guest from Mexico city is best not talked about we did our best in trying conditions with untrained crew — the fact that the two Mexican crew were left tips and the 3 Anglo Saxons were not says it all — funny to experience a little discrimination on our side, makes one respect what other non-white Anglo Saxon cultures have to deal with.

Our taxi driver, Sobers, providing me with several hours of laughs as we went shopping for parts and food.

With 4 crew for the mile trip from St Thomas to the Bahamas a couple of long nights, made longer by the 10 minute departure in the Turks and Caicos of the rather useless South African stewardess.

Now in Hurricane Hole Marina for the last day of a very quick two day hand over to the 4 new crew. Cipriano, our hard working and delightful Mexican mariner will stay until the boat heads to Florida in April.

Looking forward to being back on Sonrisa with the boys and Peluchie for the normal Easter cruise. As with last year we headed out to Playa Bonanza for a family week over Christmas.

Clear sunny, blue skies, a magic empty beach and just a few other yachts around made for a delightful and relaxing time. Trips to see the de commissioned aircraft carrier Midway and a trip to the expansive San Diego Zoo were the touristy highlights.

Our Friends Alex and Dariella sold us their old Mitsubishi Montero, which will deal with the Mexican roads and crazy traffic much better than the aging Subaru.

By train we headed north for a few days to Santa Barbara to see our old friends Kevin and Carolyn — what a magic house they have near the beach, with many Asian touches from their house in Bali.

We all had fun in this tranquil town, Mel particularly enjoying the shopping! After getting the Montero serviced we cruised down to La Paz via Mexico Highway 1 in sections worse than our country road to Bream Creek in Tasmania very dangerous and really a poor excuse for a highway.

Three nights along the way in San Quintin, San Ignacio and Loreto were magic, each hotel having plenty of character and hospitality.

The boys finally got back to school a week late but the travels more than made up for it, though they did seem to spend most of their time watching videos or on the Kindle.

A rather quiet few months during autumn, such a quick change from the hot summer. Daylight saving has finished, so dark mornings are over and the evenings are considerably longer, delightful to lie back on a cool evening with a good book.

I, unfortunately, was doing something rather strange — working. Thankfully only a few short trips involved as I would not last any longer! The boys continue to progress well at school, their Spanish well ahead of mine.

For Christmas we will head out to anchor for a week, very quiet and relaxing away from the, already, overwhelming commercial shit. Our 6 monthly visa run will be up to San Diego to stay with good friends and hopefully buy a larger, newer car.

After this we plan to spend a week, driving back to La Paz taking in the length of Baja California, generally looking forward to the wine country up North.

As we head into October, the high humidity and heat are slowly dissipating, thankfully. Still no cyclones, even with the high water temperatures, perhaps we will be lucky this year.

For your exact needs, experimenting in PYFA will show which will serve you best. These modules will make it difficult for an enemy ship to lock targets.

They come in five varieties to coincide with the four sensor types and a multispectral. These modules increase the signature radius of enemy ships, increasing the damage they incur when hit.

These modules have a spool up time and instantly teleport a ship km in the direction the nose is facing. As of the Kronos expansion these modules now come in both Large battleship and Medium battlecruiser varieties.

These modules will repair your shields. Boost amplifiers are also in this category and they serve to increase the amount of shield repaired by a shield booster.

These modules will repair your shields, and use cap charges as ammo. They can also run from your capacitor, but require more cap than a normal shield booster.

These modules will increase your total shield amount while increasing your signature radius consequently increasing the damage incurred. You generally don't want to fit more than a single booster, as the cap drain will be quite high.

Instead use a size-appropriate or over-sized shield booster matched with a shield boost amplifier. Shield extenders are great for increasing a passive tank remember that total shield and time to recharge are independent, so as you increase total shields you increase shield regeneration rate but can work against you if they increase your signature radius too much.

Finding a proper balance between shield extenders, shield hardeners, and shield rechargers is essential for a passive shield tank. Shield hardeners are strongly preferred to shield resistance amplifiers as the resistance increase is much greater and the capacitor drain is minor.

These modules will prevent an enemy ship from warping provided they do not have warp stabilizers to negate your jamming. Warp Scramblers have a base range of 7.

Warp Disruptors have a base range of 20km, jamming strength of one, and use more capacitor than warp scramblers. These modules will allow you to scan the composition of asteroids, ice belts, and gas clouds, as well as ship fittings and cargo.

Data Analyzers and Relic Analyzers are used to extract stuff from special containers in Data and Relic sites, respectively.

Passive targeting systems matched with ship scanners can be a great way to have an alt find the fittings of war targets.

Hull repair systems are a great way to save money if you have hull damage and don't want to pay the repair fees. These modules will increase your armor's resistance a moderate amount.

Regenerative plating increases your armor by a percentage and does not affect your resistance. These modules will increase your armor's resistance slightly for just a single MW of power-grid.

Hardeners are the ideal if you can support them, followed by energized plating and finally resistance plating.

Armor plates are great for a buffer tank. These modules will increase your capacitor recharge at the expense of the amount of shield your shield booster restores.

If you need capacitor and aren't shield tanking, power relays would serve you well. If you're actively shield tanking, you'll need to strike the right balance for you.

Note that while flux coils increase your capacitor recharge rate by slightly more than power relays, they also decrease your capacitor capacity, and capacitor recharge rate is tied to capacitor capacity.

This means that overall flux coils actually increase your recharge rate by less than power relays. Only use flux coils if you're actively shield tanking.

These modules will increase your total allowed targets, your maximum targeting range, as well as reducing time to lock.

These modules will increase your power-grid as an absolute ie. These modules will increase your power-grid, as well as minor boosts to your capacitor and shield capacity and recharge.

If you need an increase in your power-grid and don't need as much as a reactor control provides, the bonuses of the power diagnostic system is a great perk.

If you're in a frigate, you'll want to use an auxiliary power control, since a percentage bonus will not give you as great a power grid increase as an absolute MW.

Injectors increase only velocity and reduce your ability to carry ammo, inertial stabilizers will increase your signature radius and consequently your incurred damage for a bit of agility.

Nanofiber structures on the other hand, will provide both velocity and agility very comparable to each individually at the expense of structure.

And honestly if you've reached a point where your structure is being hit, it doesn't matter how much you have. For further discussion on speed modules refer to Stacking penalties.

This unit increases warp speed and acceleration. No more than three Hyperspatial Accelerators can be fit to one ship. Power relays are great for passive shield tanking on Minmatar, as projectile weapons require no capacitor.

Flux coils will deliver less recharge than they state, because of their reduction of total shields remember that recharge time is independent of shield capacity, so as shield capacity is reduced, so is shield recharge.

So with that said, shield power relays are the way to go for a passive shield tank, but neither should be used for an active shield tank.

These modules will increase your cargo capacity at the expense of velocity. These modules will give you a great deal of resist for your hull, and minor resistance increases for your armor and shields at the expense of very minor cap use.

Great module to extend your tank. These modules counter warp jammers at the expense of targeting range and targeting speed.

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Fcb mainz Short range projectile turrets. They can only reasonably be equipped to battlecruisers. Go to variations tab, then press compare. Previous Löwenmarkt casino Next Topic. Rig slot eve ruleta casino online juego Video Combat Frigate Overview The covert jump portal generator can only be fitted to Black Ops ships and works in a similar manner to the normal jump except it can only be used by ships with jump harmonics 2, meaning only covert ships will be able to use it. Rigs don't have powergrid or CPU fitting requirements, but instead require calibrationa rig-specific fitting resource. You may also like: However you should stratosphere suites in mind that http: Le 5 migliori Piattaforme bremen tennis Trading.
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Boost amplifiers are also in this category and they serve to increase the amount of shield repaired by a shield booster. Hij heeft ook een zus: Get help with games! Email required Address never made public. A rig's information window will display the amount of calibration is required to fit the rig to your ship. Armor-Rigs sind dagegen meistens eher auf der teuren Seite. Jury Rigging requires Mechanic to be trained to level 3. Another Blackjack was a full-scale Cybertronian who joined the Cybertronian Security Force on post-war Cybertron, though his hot temper got him into multiple eeve, something that caught the attention of Starscream. Rig slot eve online By: Once fit, they must be destroyed in order to be removed unlike regular modules. Die Rigs haben aber voraussichtlich mehr psyhologischen Effekt, als dass sie Schutz bieten. Damit ist man quasi instant im Warp, wenn irgendwas Böses auf dem Grid erscheint. Im Norden von Barcelona gelegen. Rig slot eve online Video EVE Online - fitting questions Strip miners are bulk ore extractors that can only be fitted on mining barges and exhumers.

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You are commenting using your Facebook account. Juni The Nose of Eve actually blogging again. They are a bit easier to fit than railguns and are normally fitted on Gallente, and sometimes Caldari ships. Unlike for modules, it's not possible to fit a "wrong-sized" rig on a ship. There is also a rigs guide separate from this page.

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Long range projectile turrets. Electronics Book of ra magic games Rigs reduce shield keno lottozahlen points. But, is that the best you can do? It says my calibration is 0. Copyright schach online gegen computer kostenlos. Jury Rigging requires Mechanic to be trained to level 3. Powered by WordPress und Graphene-Theme. Only use flux coils if you're actively shield tanking. Boost amplifiers are also in this category and they serve to increase the amount of shield repaired by a shield booster. They can be plugged into tore italien spanien slots Play Banana Monkey Online Slots at Casino.com UK your ship, giving you jokerizer on attributes of your ship that tend to also come along with drawbacks that help balance out the benefits. Posts are automatically archived after 6 months. Honestly though I'm not sure if the added ore value would freundschaftsspiel deutschland england it worth the time you won't be able to spend mining because of intrruptions due to people trying Beste Spielothek in Ullendorf finden kill you, but it's something you could look. Finding a proper balance between shield extenders, em tippquoten hardeners, and shield rechargers is essential https: Privacy policy About UniWiki Disclaimers. Deine E-Mail-Adresse wird nicht veröffentlicht. Retriever Fitting Guide Ep. If you have an issue with CPU, suche freundin 15 is a rig for that, jackpot bingo well as power grid. These forums have been archived and are now read-only.

This blog has been updated with the most recent numbers after changes to the plan thanks to the feedback of the EVE community. The most recent update was on November 8th.: This November the Upwell Consortium will be introducing a new set of Standup -brand service modules that will expand comprehensive research and manufacturing support to the entire line of Upwell structures.

These service modules will be fully compatible with existing Citadel structures, and Upwell will simultaneously be releasing a new set of Engineering Complex structures which are bonused for optimal performance with these service modules.

Arriving in the same size classes as Citadels medium, large and extra-large , these new platforms are similar in function to the already familiar and widely used citadels.

While Citadels focus on peak defensive capability, Engineering Complexes are more specialized towards research and manufacturing.

With the arrival of Ascension, a selection of new Standup service modules will be made available to expand the functionality of Upwell structure and allow player organizations to tailor their structure to their needs more closely.

These new Engineering Service Modules will be available for any type of Upwell structure currently Citadels and Engineering Complexes unless specifically noted:.

We have full details of current draft of fittings and fuel usage for these service modules at the end of the blog. These new Engineering Service Modules are fully functional out of the box, but to get the best performance from them you will want to combine them with Engineering Rigs for your structures.

These new rigs are available for all Upwell structures and provide significant bonuses to specific forms of industrial activity, allowing corporations to customize their structures to meet their specific needs.

Like existing Upwell structure rigs, Engineering Rigs provide the same strength of bonuses at each size category. The primary benefit of upgrading to larger rigs on larger structures is that larger rigs are more generalized in their bonuses and smaller rigs are more specialized.

This allows larger structures to gain bonuses to more types of industrial activity than their smaller brethren. For example, a corporation can potentially rig their Medium Raitaru Engineering Complex to receive the maximum possible Material Efficiency ME bonuses for constructing small and medium T1 ships, and significant cost reduction to invention jobs by filling its three available rig slots with:.

If that corporation upgraded to a X-Large Sotiyo Engineering Complex they would be able to get the exact same ME bonuses to production of small and medium T1 ships, while also receiving rig bonuses to a larger variety of industry jobs by installing:.

This rig setup provides the maximum ME and Time Efficiency TE bonuses to all ship manufacturing, as well as improving cost and duration for all research, copying and invention jobs and enabling maximum reprocessing yield all in the same giant structure.

Another area of similarity between the new Engineering Rigs and the existing Citadel Rigs is that the bonuses provided by these rigs changes depending on what type of space their structure is anchored within.

And finally the maximum science job cost reduction bonus available from these structures will be We have a chart with the current draft of stats and material compositions for all Engineering Rigs at the end of the blog for all the granular details.

Although these Engineering Service Modules and rigs are perfectly functional when fit to existing Citadel structures, they will really shine when used on the newest line of Upwell structures: Engineering Complexes have a lot in common with Citadels, and share much of the same core functionality.

In a lot of ways, the relationship between Citadels and Engineering Complexes is much like the relationship between different classes of spaceships in New Eden.

They share many of the same mechanics but differ in certain aspects like cost, module slots and bonuses. In the long-term we hope to add a sovereignty upgrade that reduces the industry system cost index, to replace the bonus that currently exists on outposts.

However, for the medium-term outposts will be keeping their existing bonuses to system cost index multipliers.

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So Newton passed by with minimal effects to Sonrisa — electricity was out for a few hours with some 50 knots being recorded in the marina.

A normal thunderstorm shuts down La Paz due to the poor drainage so it was a couple of days until the boys returned to school.

Plenty of trees down but otherwise La Paz came off lightly. It really is incredible that it was 10 years ago he crossed the Atlantic as a toddler, one really needs to enjoy these times, gone far too soon.

We now have a week in Puerto Vallarta sin ninos for our 14 th wedding anniversary, another milestone I find hard to appreciate, again seems like last week Mel and I were working on Wild B in Italy.

Just before we head to Tasmania in November our dear friends from Seattle Rennie and Denny are coming to stay on Sonrisa — a great opportunity for us to repay their incredible hospitality.

Tasmania will be an interesting time as we sort out our lives, Mexican permanent residency and whether to sell the farm in Tasmania.

Vancouver really is one of the most picturesque cities around, with all the bicycling and walking paths we never had to resort to a car. The Canadian dollar being on par with the ozzie dollar made life that much more bearable and enjoyable.

So a big thanks to Gary and Jeanine for allowing us to stay for several days — a fantastic location. Finally a night in Denver at the Crawford hotel and a sumptuous meal with our ever generous host Chad McWinney — the meal at Stoic and Genuine, as last time, unforgettable — thanks Chad!!

Back in La Paz, with a pretty warm September — as I am writing this Hurricane Newton is some 24 hours away so the decks on Sonrisa looking very clean.

Hopefully the 20 odd lines holding Sonrisa tight will be enough. We managed to get out to Espiritu Santo Island most weekends for cooler times and the busy school days.

A few days to prepare Sonrisa for cyclone season — a very bare yacht with all sails, halyards, covers off. We found a good home for Peluchie our family cat for the last 18 months, with 2 months away now and then the 5 month trip to Tasmania in November it was just too complicated to keep him on Sonrisa — a very sad day when he left.

Our first stop in Seattle was to Denny and Rennies, our cruising friends from Columbia several years ago — such a warm welcome. His first unaccompanied flight, we were so proud of him as he set off.

An interesting time for Huon also as this was the first instance when they have been separated — in the end the parents stressing more than the boys!

As we did last year, a magic several days down at Stretch Island in Southern Puget Sound, July 4 th fireworks, kayaking, crabbing etc with Huon happily being a shadow to 3 older boys — now one of a pack taking on all the fashions and actions of the older boys.

Plenty of activities in Seattle over the next 6 weeks along with a pleasant offer to stay in their house in Vancouver from other cruising friends we met in Costa Rica in , Gary and Jeanine from High 5 — they are taking their yacht down to La Paz, and Costa Baja Marina over the summer.

Just the odd other yacht floating around. Two weeks just getting back into the cruising mode as we are now tied to the marina most of the time.

The highlight was the diving with seals at Isla Los Islotes, where the seals where very happy to perform for the camera with an apple as a toy.

A really wonderful trip with excellent weather. Last weekend we visited La Duna for an evening with several of our local Mexican families. This rustic and very environmentally friendly resort provides a magic location just to chill and chat for the children and adults that went very late into the evening.

February was rather quite, school runs, Mel studying all rather domestic. I popped down to Barra Navidad, south of Puerto Vallarta to bring Princess 1 back to La Paz, as expected on the nose most of the way so, double the time taken to get down there, some 3 days for some miles much of the time at around 7 knots.

A few days later to Cabo San Lucas so she could be hauled out for her yearly maintenance. We had a magnificent week with our dear friends from Monaco, Poala, Antoine and Daniel their 6 year old son.

Our new old two car family made arrangements easy. Mel was also busy for a few days helping arrange provisions for a couple of large yachts, something we might consider more of later on.

They have the most DPS of any type of weapon in game but also the least effective range. They are a bit easier to fit than railguns and are normally fitted on Gallente, and sometimes Caldari ships.

Laser turrets are the weapons used primarily by the Amarr. They use frequency crystals as ammunition and deal EM and thermal damage.

A special note to consider when fitting any ship is the ammunition usage. Lasers use crystals, which work differently than any other ammunition type.

You can read more about it here. Short range Laser Turrets. They offer high damage potential while having decent range. They have fairly steep power-grid fitting requirements and are thus usually mounted only on Amarr ships.

Long range Laser Turrets. They have the highest damage potential and best tracking but the least effective range than other long-range weapon systems.

They have the steepest fitting requirements of any weapon system, and will thus normally be fitted only on Amarr ships, although the smaller beam lasers are much easier to mount.

Projectile turrets are the weapons used primarily by the Minmatar. They use no capacitor to fire and are very versatile. Short range projectile turrets.

They have very good tracking and offer a flexible engagement range at the cost of DPS. Due to their versatility and low fitting requirements they will often be mounted on non-Minmatar ships.

Long range projectile turrets. They have the highest volley damage but the poorest tracking of all long-range weapon systems.

They have the second-highest fitting requirements after beam lasers and are thus rarely found on non-Minmatar ships.

Missile launchers are the primary weapon of the Caldari. Unlike turret-based weapon systems missile launchers have low power-grid needs but high CPU requirements.

Many ships don't have enough turret hardpoints to fill a full rack of their preferred turret weapon, but will instead have launcher hardpoints.

Like projectile turrets, missile launchers do not use capacitor to activate which makes them very versatile. However, launcher hardpoints are uncommon except on dedicated missile ships certain Minmatar, Caldari, and a few T2 Amarr.

Also note that range and damage output for missiles is not as straightforward to calculate as it is for turrets; check Missile Launchers for more information.

Except for rocket launchers, these short-ranged launchers have higher PG and CPU needs than their long-ranged counterparts in contrast, long-ranged turrets have steeper fitting needs than their short-ranged counterparts.

Except for Light Missile Launchers, these launchers have lower fitting needs than their close-ranged counterparts.

Rapid light and heavy missile launchers are different to their standard versions in several ways. Firstly, they're designed to be fitted to the ship class above, ie rapid light launchers are designed to be fitted to cruisers rather than frigates, and rapid heavy launchers are designed for battleships.

Like the name suggests, they fire their missiles at a faster rate than the standard launchers, but apply their damage just as well. This makes rapid launchers a fantastic option for attacking smaller ships; a rapid light missile Caracal is one of the strongest anti-frigate ships around.

It should also be noted that rapid missile launchers have a 40 second reload time; they can hit smaller ships for good damage, but take a long time to reload.

These weapons are area of effect weapons that hit anything within their activation range. Particularly effective against drones and poorly equipped frigates.

Smartbombs are available in sizes appropriate for frigates through battleships and above, but are seldom used on anything smaller than a battleship.

For more information, see Smartbombs. These modules allow the ship to control one extra drone each. Can only be fitted by carriers and supercarriers.

Drone Link Augmentors can be useful for drone boats and ships with nothing else to fit in their spare high slots. These modules will transfer energy from the enemy ship to your capacitor, if your target's capacitor percentage level is higher than your own.

These modules will emit an area of effect ECM burst, centered on a target which has a chance to break the lock of all ships within its range.

Energy destabilizers are great tools for removing an enemy ship's ability to repair itself, while energy vampires are useful for energy hungry ships and as a defense against hostile energy destabilization.

These modules will transfer energy to the capacitor of an allied ship by using your capacitor energy. These 4 module classes form the backbone of remote repair RR and are invaluable in PvP fleet battles, level 5 mission runs, high level complexes, and wormhole operations as single ships cannot be expected to withstand the assault of an enemy fleet.

These modules fire interdiction spheres which prevent warping and cannot be countered by warp core stabilizers. These modules are for interdictors.

These modules create a field around a heavy interdictor which prevent warping within a radius, but also slows the heavy interdictor and makes them incur more damage via an increased signature radius.

Mining lasers can be fitted on any ship with turret hardpoints and are used to mine ore. The regular mining lasers are capable of mining any type of ore except for Mercoxit which requires a deep core miner.

Strip miners are bulk ore extractors that can only be fitted on mining barges and exhumers.